Peer-reviewed comments for Kris, Julynn and George

April 30, 2010
By Mathan_Ratinam

9 Responses to “ Peer-reviewed comments for Kris, Julynn and George ”

  1. Maya_Sariahmed on April 30, 2010 at 3:38 pm

    This is awesome!!! There are so many layers to your game, and watching Kelly, Rhiannon, and Nora work together on this, it looks like they’re already totally sucked in to the narrative you’ve created. At first I had a weary reaction to how much information you packed in to the cards, but you picked situations and stories that are really rich and engaging–I love hearing them read out loud, and I can feel this tension that’s building as they try to work around all the scenarios. It’s like a whole world! And I also find it really cool that your board looks like a calendar, I’ve never seen that before–very smart!! The idea of playing against the game is brilliant!

    Sweet!!

  2. Yina_Ma on April 30, 2010 at 3:43 pm

    The narrative part is so strong in your game and I really like it. It helps people really engage into your game.

    One thing that I question is the soldier stuff you use in the game, does it really represent water or food?

    I kind of like to see the bad results if players didn’t do something, like game over.Or it may not competitive. If the game is time-consuming, how to make people stay with the game but not boring?

    More images may be helpful.

    YINA^–^

  3. Haeun_Kim on April 30, 2010 at 3:59 pm

    Good game and well designed, but it needs an instruction before we start because of its complexity. More various situation are needed maybe..

  4. serin on April 30, 2010 at 4:00 pm

    i think it’s a very good prototype. For the sake of being more random maybe you can also add disaster spinner. I really think the board should be visualized rather than empty suares. Also i think the team should split up and come back together at some point

  5. Mathan_Ratinam on April 30, 2010 at 4:07 pm

    This game is fantastic and you have the fundamentals working well. All the comments are really in the details and tweaks that can be made.

    The cards are great. Maybe on the back they could be designed to also have brief comments and actions. A long version on side A, a short version on side B, so that when people replay the game they won’t need

    How are the things that are written on the board be moved. So in other words there is a number of ‘moving targets’ not just the spinner but other unpredictable events/aspects to the game.

    How does the personalities that that people adopted in the beginning alter the direction of the game? What is there purpose now?

    The spinner could have other variables, like in wheel of fortune which has a ‘bankrupt’ you could have a ‘hurricane’ to mix it up further and add more variables.

  6. Nadiah on April 30, 2010 at 4:22 pm

    I wrote a long comment, and the server timed me out!

    Most of my feedback was similar to what has already been mentioned. Great game, and solid framework. Just little details that can be smoothed out with help from DT playtesters. Don’t forget the pizza bribe.

    I’ve given George, the contact detail of Christophe, if you need any help in regards to logistics of camp setups, and especially with Haiti.

  7. Kelly_Nichols on April 30, 2010 at 5:48 pm

    You all have an excellent prototype and an excellent foundation for your game. Again, I think it could benefit from allowing for more player agency. Perhaps they could be required to make more decisions about how they manage their resources and aim for target resource levels? Settlers of Catan could be a good precedent for this. Also, check out Outbreak. It has an interesting cooperative game mechanic.

  8. colleen on May 4, 2010 at 8:26 am

    Kelly might be referring to “Pandemic” which does have a very interesting coop mechanic and could be a great way to add discussion/debate to the game.

  9. Kelly_Nichols on May 5, 2010 at 11:40 pm

    @Colleen – That’s right, it is Pandemic, not Outbreak.