Peer-reviewed comments for Rhi and Nora

April 30, 2010
By Mathan_Ratinam

14 Responses to “ Peer-reviewed comments for Rhi and Nora ”

  1. Yina_Ma on April 30, 2010 at 2:20 pm

    The idea about “FIRE EMERGENCY” is really good. As you said, this is the most common and also important issue in NY.

    In your presentation, I would like to see the scenario or storyboard. And also you can put the scenario in your instruction for teachers.

    The last thing is the logo of your project may be more kid-like, like hand-drawing or something more related with kids.



  2. Yina_Ma on April 30, 2010 at 2:21 pm

    Or maybe you can think about role-playing?

  3. Chris_Choi on April 30, 2010 at 2:24 pm

    I like the name of the game-it kind of reminds me of Red Rover. But as Mathan and Kelly had said, perhaps this isn’t a game if there is no chance or no goal of winning. Winning is the motivation for a game, but what’s the motivation for kids, other than having to, to play this game?

  4. Kristopher on April 30, 2010 at 2:31 pm

    I love the idea and I think it’s a great start for the game. I know a lot of people say that games need a win situation but I’ve played games in the past where there isn’t really a winner. Perhaps the term was used wrong and my teachers really meant to say activity.

    The “Monkey See, Monkey Do” / “Telephone” might add more interactive and energy to the game if kids are finding the current activities to not be fulfilling enough.

    Keeping the situations to 5 minutes followed by a discussion, at least for the first run-through is a nice idea. The follow-ups could just be the activity and then a quick “Why did we do this?” with a kid answering, refreshing everyone’s memory.

    When I was in elementary / high school the Fire Drills were dull and it really just makes us all into drones, single-line, exit through the exit doors and stand outside until people say come back in. I didn’t see much point in it and was pretty much treated the drills like they were nothing. Activities like these I think would be more effective than a simple fire drill done once a month.

  5. serin on April 30, 2010 at 2:31 pm

    I think the game idea is kind of unclear. I couldn’t visualize the game. I agree the winner issue or you can also create challange by playing against time. You didn’t mention the target age of the students.   

  6. George on April 30, 2010 at 2:31 pm

    I appreciate the effort to design the game or activity so that no particular equipment was needed to participate. I do think that if this is meant to be more of an activity or event design project, I would concentrate on how it is packaged. Even if the core of what you will develop is an instruction set for teachers, I think the way that is is framed and presented will have a lot to do with whether or not it gets adopted. I would also consider thinking of some (near) no-cost materials that may supplement the activity, such as stickers, posters, downloadable coloring books, etc. which can reinforce the lessons learned.

  7. Nadiah on April 30, 2010 at 2:31 pm

    I like the branding of Red Ready. The name and approachability of the illustration is clear and simple.

    It would be nice to see how a scenario of an activity/game would be played out. Illustrating the mechanics of the game, in a simple way. An imagining of the space this would be implemented in. (I’m guessing when this is tested, the video would be a great way to prove the mechanics.)

    The instructions could also mention, that this can be adapted to teachers’ methodology or pedagogy, who find flexible forms and ways to illustrate important points visually. Through stories, photographs, etc. See if this could tie in with how the FDNY approaches their talks with children. So that week/day could be a Home Safety Awareness Week or Day. The messages will tie together and the associations perhaps stronger.

  8. Julynn_Benedetti on April 30, 2010 at 2:32 pm

    Would this be in a classroom with a large group of kids? I would think it would be disruptive to have a classroom of 20 kids or so rushing towards the door. That space is not very large, and it might get a little rowdy having all of them crowd around the door.

    I think it is good that you have repetitive elements because I know that really young kids feel comfortable and learn better when they are presented with things several times in a row (Teletubbies/Blues Clues style!)

  9. serin on April 30, 2010 at 2:32 pm

    also i like the name of your game it will be good for our bear too:)

  10. Haeun_Kim on April 30, 2010 at 2:33 pm

    Kids might think emergency situations are not that serious. Moreover, if you make the activity actively or competitive, more children can participate or enjoy the game, rather than kids just follow a teacher’s direction passively.

  11. Mathan_Ratinam on April 30, 2010 at 2:35 pm

    The presentation is really clear in terms of what you are proposing but what is not clear is what kids learn specifically. The comments at the end is too broad. Structuring a class session is difficult.

    What constitutes a game? I would also think of what the winning state is to best determine its structure.

    What is available in a classroom that can be refashioned to add to the game/activity so that the activity remains free ($). So can you use the kids pens, books, jumpers, desks, class room setup etc to be part of the game?

    Are you approaching it as structuring as an event or as a teachable lesson? Think about metrics and how you/the teacher will evaluate the effectiveness of the activity. When in the school day does this activity occur and is it the right length of time.

    Maybe start with a an existing game structure and adapt it for the specifics of what you want to communicate.

  12. Kelly_Nichols on April 30, 2010 at 2:37 pm

    I’m unclear as to how the game portion is a game. Removing the Simon Says part removes the process of elimination. How do you win this game? A common definition of “game” is that it includes a win state. Also, if this game is intended to create an association between a physical action (“run to the door”) and an environmental circumstance (“fire alarm going off”) then is five minutes of play time going to be enough to create this link? Would this game be played multiple times over a larger period (such as a semester)? That could help to put the responses into “muscle memory”. While the discussion section is great to have, I think it’s the physical activity that will create the association. “Hand learns better than the eye” kind of thinking.

  13. Tanya Kumar on April 30, 2010 at 2:38 pm

    Love the idea of making a resposive game to get kids involved in disaster preparedness. I think you guys should consider making it more competitive and fun. That way kids would be more enthusiastic and involved and possibly tell others (brothers,sisters, and friends) about this “awesome” game.

  14. Maya_Sariahmed on April 30, 2010 at 2:47 pm

    I think you have a really awesome research base, and the content is all fleshed out which is great, there just needs to be some sort of device in the activity that makes that content stick in their memory. I love the idea of having the students do something that’s physical–what if their reactions to the situations weren’t so literal? If they were reacting with their bodies in ways that were a little more goofy and silly, that alone would make those 5-10 minutes more memorable. Like what if instead of running to the door, they’re pulling on their ears while sticking out their tongue? Or jumping up and down seven times or touching their toes or whatever! The discussion part already satisfies the making sense of what they just did, so maybe the thing they actually do in reaction to situations can make a little less sense and be purely fun.